Description
In movies, compositing is a technique to assemble 3D models, live action footage, and real environments, into a single scene. Historically, before digital filmmaking, compositing took the form of physical paintings on sheets of glass, placed in front of the actors, or backdrops behind them. Today, compositing is done digitally in software, with render passes, camera tracking, and digital projections onto 3D geometry, in order to create an even greater sense of immersion.
Students will work in small groups (approx. 3 people), with each group producing a single scene, portraying a world/environment/space, and employing various techniques of digital compositing. Your scene can be either an original concept developed for this seminar, or it can be an extension of your Thesis/Studio project (please note that the work will still be in groups in either case). We will learn VFX-industry workflows in compositing; using Nuke, Maya/3ds Max, and Adobe suite.