Description
In many cases a sidekick?s role is to serve as an enabler, that, which encourages and motivates the main character
in their quest.
This course examines the potential of robotic assemblies and rigging techniques to produce, generate and
represent design intentions in a physical and digital enviroment. Taking advantage of a single platform, students
would be introduced to the tools necessary to help them postulate, analyze, develop and present their design ideas
with the use of mechanical sidekicks.
Step 1: Rigging: Rooted in animation tools and inverse kinematics, the class would create rigged skeletons in an
effort to produce behaviors as a way to set their ideas in time, and challenge the notion of a static design. Mutation,
Postures, Deformations, and Contortions, would be injected into the rigged sidekicks. This step would provide
feedback and yield aspects and opportunities to expand in the physical environment. The goal is to produce a
series of studies in which students