Description
In Gamer Theory, Mckenzie Wark argues our world has adopted the visual language and structure of games, attesting that “games are the very form of life, death, and time itself.” This seminar will explore the game engine as a perceptual platform that turns the world into an interface where everything within its field of view is playable. Toggling across histories and philosophies of interactive technologies and their architectures, Player Non Player roams game systems, semiotics, and the ever-dissolving boundary between player and NPC, rigging the camera of gamespace into infinity.