Description
VR FILM SETS III
Films have always used architecture to tell stories. The worlds, cities, and spaces of cinema are responsible for creating the social, cultural, and political contexts of its screenplays - from “Parasite” (2019) and its socially and physically stratified urban environment - to “Hollywood Hong Kong” (2001) and its literally and figuratively overshadowing tower complexes. Furthermore, today VR (virtual reality) allows the architecture of cinema to expand beyond the two-dimensional screen and have even more narrative weight. In this seminar we will take movie scenes and re-imagine them as 360-degree VR environments. We will learn photorealistic 3D rendering, texturing, and lighting - using VFX-industry CG generalist workflows. We will look specifically at films which use verticality in their designs, to portray unique social and cultural contexts.