Description
Crimped & Puffy, will explore methods and opportunities for sculpting and animating, thick brush strokes through three different digital mediums; ZBrush, Oculus Medium (VR) and After Effects. Eliciting thoughts of fashion, layered flaky pastry and strange hair styles, forms and textural responses are to play on the terms, crimped and puffy. What can these words can evoke as objects, sounds and animations?
In the first half of the summer, students will develop a series of objects and scenes combining tools and techniques learned in ZBrush and Oculus Medium. In the second half of the semester, students will focus on staging their objects and enhancing their artificial environment through dynamics, sounds, post-production effects and animation. Students will explore techniques in spherical rendering and VR environments in Adobe After Effects to produce a series of short animations / VR experiences. The work will oscillate between 2D and 3D worlds, the virtual, augmented and real.